The Age of the Creator Is Falling
Knowledge used to be expensive. Not in money — in time.
When I started, learning something meant going to a library and reading a whole book to find the one paragraph you needed. If you were lucky, it was in there. If not, you finished with a head full of facts you might never use.
Then came Google, forums, Stack Overflow, and the price dropped. Someone had already asked your exact question. You didn't need the book anymore, you needed the paragraph — and often a full recipe for the thing you wanted to build.
Now AI drops the price again. You don't even look for the paragraph. You ask, and the answer arrives in your own words, at your own level.
The age falls with the price
This isn't a prediction. It's a pattern that already ran twice.
In the library era, a creator was an adult. Years of collecting knowledge first, usually inside an institution that gave you access to it. Kids couldn't pay that price.
The internet made it cheap, and the age fell. Teenagers shipped real products. At first that was news. Then it stopped being news, because it stopped being rare.
AI drops the price again, and the age falls again. The last barrier was never knowledge itself but the work of assembling it — knowing where to look, filtering noise, turning a general answer into your specific case. That part now happens on request. A twelve-year-old can start from zero on a topic and come out of the afternoon with working code.
What gets built changes too
People imagine young creators making the same products, only faster. I think the products themselves change, because ideas come from the life you're living.
Adults built for the adult world: offices, invoices, logistics. When the age dropped to students, we got student life — campus networks, chat, staying up too late together. Not because they were smarter, but because that was the problem in front of them.
Drop the age again and you get school, games, boredom, friendship, fairness on a playground. Some of it will be nonsense. Some of it will be a category nobody built, because nobody in the room still had that problem.
Naive is a feature
The usual worry is children building things without knowing the risks.
I'd argue the opposite. A young creator builds toward the bright side, because the bright side is all they see. No scars yet, so they build the thing that shouldn't work — and sometimes it does.
Experience teaches care, but it also teaches fear, and fear shows up early, when the idea is still small enough to be killed by it. If you know every failure mode in advance, you build walls before you build the thing, and you protect your bright idea so well that nobody ever sees it.
Better order: build the bright thing, let the real downsides show up as real problems, and grow strong enough to defend it by the time they arrive.